Spirit Kin

A 3D hack and slash arena based combat game that focuses on the player trying to protect their village by purifying evil spirits. The goal of the game is that the player has to protect various shrines across the map from evil spirits. The player has various resources at their disposal and hence has to choose how to use these resources to overcome the spirits. I am one of the four 3D modelers working on the game and have been responsible for assets such as the tea vendor cart, the blacksmith cart, waterfall vfx, shrine curse vfx , and purification pools. I was also given the duty of texturing and importing other environmental assets such as the houses and applying textures to the greyboxed assets in Unity.

Programming Team:

  • Adrian Vasquez

  • Larry Li

  • Elijah “Ely” Rossman

  • Brandon McDonald

Art Team :

  • Shaurya Bansal

  • Nathan Tejada

  • Caitlin Morgan

  • Tristan Dunlop

  • Hoang Huynh

Producer

  • Ryan “Shen” Chen

Level Designer

  • Yukai Liu

Sound Designer

  • Ethan Jung

 
 

Shrine Curse and Waterfall VFX

 
 

Shrine Curse VFX

Waterfall VFX